Charles 1 altSome general Introductions.   This is the permanent  ‘About’ page … it roughly splits up into three sections …   About the Author, About Armati, (the rules I have chosen to use for this period) and About the Project.  The first of these is, I hope,  kept short without being entirely purposeless …



I hope others will join in this publicity project, but it starts with Phil Steele.  40 years a wargamer, I started as a result of a chance encounter by a friend with Lawford and Young’s Charge! in a local library – it was 1968 and I was nine.  We were aF&F017t that age where we probably should have been passing our soldiers on to younger kids but discovered this challenging new way to set up apparently rational and intelligible games with them.  We played with Britain’s 54mm plastics on the Living Room floor – and any other room we could take over.  It worked for us*.

Some other factors had a profound effect too.  I saw an episode of Blue Peter where they did a feature on Please Sir actor Deryck Guyler, and his other interest, wargaming.  The camera panned across his marvellous collection of ancient period flats, elephants and all.  By that stage I was in my first year of Latin, and we were doing Caesar … did I mention Airfix doing Romans and Ancient Britons?  A lot of seeds were being planted simultaneously ..  Did I mention a friend of mine who bought (mail order!  For us kids, the final frontier ..) some metal Les Higgins 20mm English Civil War figures ….






Story continues …




Arty Conliffe

Arty Conliffe’s Armati is now on its 2nd edition, but 3rd actual version.  Advanced Armati improved the definitions of the original version, extended the coverage to ECW and Thirty Years War and introduced a completely new ‘points and choice’ based army selection method (replacing the original game’s fixed armies).

The key concepts remained intact.

In a nutshell…

Units in Armati do not all move and react independently: units have to be allocated to a fixed number of divisions (manoeuvre blocks, if you like..), or be stationed ‘out of command’ (where they can only shoot within the arc as set up, or charge if a target presents itself to their front – they cannot even about face to cover their own rear …)

Story continues …



I started playing Armati ten years ago, wrote a review for Slingshot and put on some games for the 2000 SoA AGM/Games Day.  I helped Paul Szusikiewicz found the GB Armati League, and we began networking between the various clubs and groups that supported the game.  Although the League played almost exclusively ancients, many of the early enthusiasts were Renaissance players and I was already building up an ECW collection.

Game systems marketed for this period generally fall into those which model the pike and shot separately, and those which combine them into a general (and proportionate) effect for the regiments’ shooting and melee factors.  I have seldom found the former satisfactory.  I’m equally happy that although the various units of the period were capable of independent action (and in some cases were well officered), it was rare for them not to be arrayed in bigger formations and move in a coordinated and limited way.  So I’m happy the Armati control model is right for the period.

Story continues …

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